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From 05/25/2020 to 06/23/2020

06/23/2020

05:08 PM Revision 0876b482 (library): Improve setting text size in Spinners (forgotten part).
Leszek Koltunski

06/21/2020

11:34 AM Bug #58 (Closed): Remove the Inflate vectors
Inflate vectors take a lot of space in 'dmesh' mesh format and vertex attributes. They do not fully work with MeshJoi... Leszek Koltunski

06/17/2020

11:40 PM Revision 93675c1a (examples): App Icon
Leszek Koltunski

06/16/2020

08:26 PM Revision 06ddd60d (library): Fixes for the previous commit.
Leszek Koltunski
07:37 PM Revision 061449ed (examples): Only compile the Full, Normal & OIT programs when they are actually needed.
Leszek Koltunski
07:37 PM Revision d99fcc9c (library): Only compile the Full, Normal & OIT programs when they are actually needed.
Leszek Koltunski
12:52 PM Feature #36: Mesh Importer
We have come up with our own, Distorted Mesh ('dmesh') format. Leszek Koltunski
12:19 PM Revision 5f35f1cb (library): Only insert the 'Mali r12' FBO queue fix if we actually are running on a Mali GPU with driver version <22. (then FBOQueue=4 - unless we manually overide this down to 1 - else, always 1)
Leszek Koltunski
10:18 AM Revision 693ecdd4 (examples): Example meshes for the MeshFile app.
Leszek Koltunski

06/15/2020

09:04 PM Feature #44 (Closed): Distorted's own Mesh file format
Done (commit commit:5eb4cc34) Distorted Admin
09:03 PM Feature #11 (Rejected): New effect: wait
We do not need this. Distorted Admin
01:48 PM Revision 7c55263f (examples): Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
Modify the Bean app to take advantage of this. Leszek Koltunski
01:48 PM Revision 1833b0a0 (library): Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
Modify the Bean app to take advantage of this. Leszek Koltunski

06/14/2020

06:30 PM Revision 48c88f57 (examples): Progress with the MeshFile app.
Leszek Koltunski
06:30 PM Revision 54ce4c6f (library): Progress with the MeshFile app.
Leszek Koltunski
10:30 AM Revision 8ac4c0bc (examples): Progress with the MeshFile app.
Leszek Koltunski

06/13/2020

08:28 PM Revision acad428e (examples): Reading a mesh from the .dmesh file works now.
Leszek Koltunski
08:28 PM Revision 5eb4cc34 (library): Reading a mesh from the .dmesh file works now.
Leszek Koltunski
02:52 PM Revision 1af8e143 (examples): Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
Leszek Koltunski
02:52 PM Revision bc2ab8c5 (library): Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
Leszek Koltunski

06/12/2020

12:33 AM Revision 71c7624f (examples): Progress with MeshFile
Leszek Koltunski
12:12 AM Revision 42aa970f (examples): Skeleton of a new App: MeshFile
Leszek Koltunski
07:30 PM Feature #44 (In Progress): Distorted's own Mesh file format
Commit commit:22422a76 provides initial support for this. Leszek Koltunski

06/11/2020

03:03 PM Revision 22422a76 (library): Initial support for a writing a Mesh to a file and restoring it from a file (new class MeshFile).
Untested! Leszek Koltunski

06/10/2020

12:24 PM Revision 304cdff5 (examples): new app icons; skeleton of reading/write a Mesh from/to a file.
Leszek Koltunski
12:24 PM Revision 10836924 (library): new app icons; skeleton of reading/write a Mesh from/to a file.
Leszek Koltunski

06/09/2020

10:46 PM Revision 22d3c4b4 (library): - Decrease FBO queue size to 3
- do clean the output surface even if it doesn't have any children (in renderChildren) Leszek Koltunski
07:18 PM Revision b8f8ef5c (library): New option to display current frame number in the upper-left corner of a DistortedScreen.
Leszek Koltunski

06/07/2020

08:42 PM Revision 8e3b71e2 (library): More progreess porting RubikCube.
Leszek Koltunski
01:41 PM Revision ba984444 (examples): Bugfix and new debugging methods in MeshBase
DeferredJob app rewritten to show the (just fixed) bug Leszek Koltunski
01:41 PM Revision e0343804 (library): Bugfix and new debugging methods in MeshBase
DeferredJob app rewritten to show the (just fixed) bug Leszek Koltunski

06/06/2020

11:28 PM Revision 96877ab4 (library): Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
Leszek Koltunski
09:31 PM Revision 96345c94 (examples): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Leszek Koltunski
09:31 PM Revision dbe3079d (library): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Leszek Koltunski
04:58 PM Revision 93aa7e5a (library): Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.
Leszek Koltunski

06/05/2020

12:17 AM Revision 9cbe58b0 (examples): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
SingleMesh App: almost finished. Leszek Koltunski
12:17 AM Revision 26671ef8 (library): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
SingleMesh App: almost finished. Leszek Koltunski
08:29 PM Revision 51e08404 (examples): Progress with SingleMesh (texture maps)
Leszek Koltunski
12:55 PM Revision 5acaa863 (examples): Progres with SingleMesh
Leszek Koltunski
12:34 PM Revision 758729b5 (examples): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
Leszek Koltunski
12:34 PM Revision f45e4279 (library): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
Leszek Koltunski

06/04/2020

11:57 PM Revision 90940caf (examples): Skeleton of the SingleMesh app.
Leszek Koltunski
11:35 PM Revision fcb09e1f (examples): - fix Around the World (one effect failed to add)
- add DeferredJob icon Leszek Koltunski
11:34 PM Revision e8925fcd (library): Big change to MeshBase:
1) split the list of Components into two: 'texture map' components and 'effect' components.
Reason: imagine the Ru...
Leszek Koltunski

06/03/2020

08:25 PM Revision 2aeb75aa (library): Update Myanmar flag.
Leszek Koltunski
08:25 PM Revision eb507734 (examples): Update Myanmar flag.
Leszek Koltunski

06/01/2020

10:40 PM Revision 1fad573e (library): DeferredJobs app/lib works now
Leszek Koltunski
10:40 PM Revision d08bd5a3 (examples): DeferredJobs app/lib works now
Leszek Koltunski

05/31/2020

09:31 PM Revision b1950186 (examples): Progress with DeferredJobs app/lib (still does not work though)
Leszek Koltunski
09:31 PM Revision 6923706f (library): Progress with DeferredJobs app/lib (still does not work though)
Leszek Koltunski
06:51 PM Revision 5dfbbda7 (examples): Progress with DeferredJobs app (proves with the library part does not work :)
Leszek Koltunski
06:51 PM Revision 4c68cfd3 (library): Progress with DeferredJobs app (proves with the library part does not work :)
Leszek Koltunski
05:39 PM Revision a8dfedcc (library): Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)
Leszek Koltunski
11:18 AM Revision bf3b5480 (examples): Progress with Deferred Jobs.
Leszek Koltunski

05/30/2020

12:15 AM Revision 887e1853 (examples): Skeleton of the new app: Deferred Jobs.
Leszek Koltunski
11:55 PM Revision 3c219720 (examples): 1. New icon for PreDeform app
2. Library: advances with DeferredMeshJobs Leszek Koltunski
11:55 PM Revision f4c5a46e (library): 1. New icon for PreDeform app
2. Library: advances with DeferredMeshJobs Leszek Koltunski
08:07 PM Revision 71d8aba1 (library): Bugfix ( Mesh shallow copy wasn't working )
Leszek Koltunski
06:44 PM Revision 07206c71 (library): First attempt at Deferred Mesh Jobs.
Only apply(VertexEffect) supported for now. Leszek Koltunski

05/29/2020

12:16 AM Revision aee078f8 (library): Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.
Leszek Koltunski
08:16 PM Feature #44 (Closed): Distorted's own Mesh file format
Invent our own Mesh file format and implement MeshBase.save() and MeshBase.read(), and a new MeshFile class. Distorted Admin
08:14 PM Feature #40 (Closed): Apply static Vertex effects to a Mesh
A series of commits to the 'mesh-preapply' branch (merged) provides this functionality. Distorted Admin
07:06 PM Revision 60fdf71d (library): Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
Leszek Koltunski
06:24 PM Revision 2845af2d (examples): Preparation for saving/reading Meshes to/from a file.
Leszek Koltunski
06:24 PM Revision c52ddff8 (library): Preparation for saving/reading Meshes to/from a file.
Leszek Koltunski
03:48 PM Revision 36d65d88 (library): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
Leszek Koltunski
03:48 PM Revision 0e80d8a9 (examples): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
Leszek Koltunski

05/27/2020

11:43 AM Revision a79650a2 (library): Report a Crashlytics non-fatal if we fail to compile some shaders.
Leszek Koltunski

05/26/2020

12:53 PM Revision d7829514 (examples): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function...
Leszek Koltunski
12:53 PM Revision 1e667536 (library): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function...
Leszek Koltunski
 

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