Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Rename various classes; fix a bug in Around the World.
More fixes for the recent API change.
Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.
Correct Bean
Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
Make the effect Center be always 3D.
Unify Effects3D and Matrix3D (still incomplete!)
Effects3D: improvements
Effects3D: can remove arbitrary effect
Progress with Effects3D
Effects3D: beginnings of support for removing arbitrary effect
Minor
Correct one more issue with computation of WAVE.
Slight improvement for Effects3D
Combine Fragment3D and Vertex3D apps into one.
Rename Effects3D to Matrix3D
Add License
Initial commit