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examples / src / main @ 392e16fd

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AndroidManifest.xml 2.62 KB

Latest revisions

# Date Author Comment
392e16fd 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

6fd3af4d 12/15/2016 01:54 PM Leszek Koltunski

onPause(): fix the Save app. All apps should behave correctly now.

c4f5a8db 12/15/2016 01:39 PM Leszek Koltunski

onPause(): fix StarWars

b4cc083b 12/15/2016 12:29 PM Leszek Koltunski

Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.

Remaining 'onPause-buggy' apps: StarWars, Save.

fd89ecb6 12/15/2016 10:50 AM Leszek Koltunski

Fix 'FBO' and 'MovingEffects's behaviour after onPause().

95bc9f69 12/15/2016 10:21 AM Leszek Koltunski

Fix 'Deform' and 'Projection's behaviour after onPause().

c0486401 12/14/2016 11:24 PM Leszek Koltunski

Improve the 'FBO' app to test more things.

29246ab4 12/14/2016 10:33 PM Leszek Koltunski

Change of API in DistortedFramebuffer.

3c8b1903 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

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