Rename MeshFlat MeshRectangles.
Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
Fully move the Meshes to their own package.
Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.
Correct a recently introduced bug.
OIT: lots of progress on all fronts. Still a few bugs to solve though!
Some improvements for 'Moving Glow'
New app checking Order Independent Transparency.