up version to 93
Lint
add a test for a solid created with a VertexEffectPipe effect for DistortedExamples.
remove 'MESH_NICE'
improvements from the 'texture coordinate' investigation.
New 'PIPE' vertex effect.
Support drawing stickers with multiple holes in them.
change the way the coordinates of stickers are kept from float[2*N] to float[N][2]
Major progress with supporting cubit faces with holes.
Improve MeshMultigon (for the BandagedPyraminx case!)
another bugfix for MeshMultigon.
We no longer need to support 'edgesUp' in MeshPolygons.
Fixes for MeshMultigon. Perfect!
Implement MeshMultigon out of BandedTriangles (doesn't work yet)
MeshBandedTriangle implemented
Minor.
Make it possible to control if we can see the normal vectors.
improve MeshPolygon. Now Multigon's meshes are close to perfect.
Multigon testing app
use MeshMultigon in puzzle cubits (FactoryCubit)
MeshMultigon finished.
Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.
Beginnings of MeshMultigon (does not work yet)
MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)
Also available in: Atom