Fixes for MeshMultigon. Perfect!
Implement MeshMultigon out of BandedTriangles (doesn't work yet)
MeshBandedTriangle implemented
Minor.
Make it possible to control if we can see the normal vectors.
improve MeshPolygon. Now Multigon's meshes are close to perfect.
Multigon testing app
use MeshMultigon in puzzle cubits (FactoryCubit)
MeshMultigon finished.
Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.
Beginnings of MeshMultigon (does not work yet)
MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)
app-examples does not depend on jsons.
in API 34 R.id. things are no loger constants and cannot be used in switches.
build for API 34.
Implement the android.opengl.Matrix functions ourselves.
Move the interaction with touchscreen to the OSInterface
Decouple (to a large degree) the OpenGL Library from Android.
Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)
Update libraries.
Major change in JSOn file format:
replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.
Stars: introductory dialog explaining the concept of stars.
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