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# Date Author Comment
7973446b 06/11/2024 10:25 AM Leszek Koltunski

up version to 93

30f337e5 03/20/2024 12:08 PM Leszek Koltunski

Lint

c31aa527 01/28/2024 01:13 AM Leszek Koltunski

add a test for a solid created with a VertexEffectPipe effect for DistortedExamples.

99093c35 11/10/2023 12:27 AM Leszek Koltunski

remove 'MESH_NICE'

0e93d1a3 09/15/2023 04:33 PM Leszek Koltunski

improvements from the 'texture coordinate' investigation.

f42f2a92 08/04/2023 12:45 AM Leszek Koltunski

New 'PIPE' vertex effect.

bebaab7b 08/02/2023 01:27 PM Leszek Koltunski

Support drawing stickers with multiple holes in them.

612d4511 08/01/2023 11:38 PM Leszek Koltunski

change the way the coordinates of stickers are kept from float[2*N] to float[N][2]

fa5dad15 08/01/2023 07:36 PM Leszek Koltunski

Major progress with supporting cubit faces with holes.

29695709 07/18/2023 11:44 PM Leszek Koltunski

Improve MeshMultigon (for the BandagedPyraminx case!)

7a632bb6 07/14/2023 01:26 AM Leszek Koltunski

another bugfix for MeshMultigon.

662b5afa 06/27/2023 11:56 PM Leszek Koltunski

We no longer need to support 'edgesUp' in MeshPolygons.

a39e8df4 06/27/2023 10:22 PM Leszek Koltunski

Fixes for MeshMultigon. Perfect!

b0083951 06/27/2023 03:07 PM Leszek Koltunski

Implement MeshMultigon out of BandedTriangles (doesn't work yet)

302e40d1 06/27/2023 01:16 AM Leszek Koltunski

MeshBandedTriangle implemented

13884c8a 06/21/2023 12:38 AM Leszek Koltunski

Minor.

4d49605b 06/21/2023 12:17 AM Leszek Koltunski

Make it possible to control if we can see the normal vectors.

f804fce3 06/18/2023 10:22 PM Leszek Koltunski

improve MeshPolygon. Now Multigon's meshes are close to perfect.

d2f57a83 06/18/2023 12:40 AM Leszek Koltunski

Multigon testing app

93ad90ba 06/18/2023 12:26 AM Leszek Koltunski

Multigon testing app

d1d5d7e2 06/17/2023 10:51 PM Leszek Koltunski

use MeshMultigon in puzzle cubits (FactoryCubit)

bb6efcda 06/15/2023 03:25 PM Leszek Koltunski

MeshMultigon finished.

45b6b6b5 06/12/2023 04:27 PM Leszek Koltunski

Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.

b2adcd57 06/12/2023 02:48 PM Leszek Koltunski

Beginnings of MeshMultigon (does not work yet)

46a0999e 06/12/2023 10:17 AM Leszek Koltunski

MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)

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