New BORDER effect.
Minor
Improvements for the new Border effect. Now works, but covers the object - to be corrected.
New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.
Convert the Ivy corner cubit to the new, 'universal' cubit creation method.
This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.
Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.
New 'JingPyraminx' object - add the mesh.
New 'Jing' cubit shapes: corrections.
New 'Jing' cubit shapes.
up library versions.
Correct the Redmi mesh to eliminate the visible seams.
Add Square-2 corner cubit.
Progress with cubit shapes of the Square-1.
Dynamic App: add support for the new SpeedMode inside Dynamics. (so far only first two SpeedModes - smooth and segment_constant - are supported )
Bump version to 1.8.0
2 Skewb Ultimate cubits.
RubikControl: fixes; progress.
Port bugfixes from DistortedCube; add Ivy Corner & Ivy Face meshes.
Cubit creation: properly cener the textures. Add Kilominx edge.
Cubit creation: center the textures. Add octahedron.
Cubit creation: bugfixes.
Cubit creation: bugfixes. Cube, Tetrahedron, Dino cubits - all work.
Face cubit creation: progress: cube & tetrahedron work; dino cubit does not.Also, the texture is not yet moved inside the (0,1)x(0,1) square.
Face cubit creation: progress: rounded corners
Face cubit creation: progress, a cube renders correctly :)
Face cubit creation: progress, a cube rendered almost correctly :)
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