Implement the Windmill Cube
Remove the need to provide the number of outer faces of a ObjectShape.
cleaning up.
Progress
Trajber's Octahedron: progress.
Trajber's Octahedron: first try.
Up version to 1.9.3
'Simple' and 'Nice' meshes: fix Rex.
Introduce 'Simple' and 'Nice' meshes.
Float vertices - scratchbook
Add Cube6.
Add testing of MeshPolygon to the MeshFile app.
New BORDER effect.
Minor
Improvements for the new Border effect. Now works, but covers the object - to be corrected.
New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.
Convert the Ivy corner cubit to the new, 'universal' cubit creation method.
This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.
Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.
New 'JingPyraminx' object - add the mesh.
New 'Jing' cubit shapes: corrections.
New 'Jing' cubit shapes.
up library versions.
Correct the Redmi mesh to eliminate the visible seams.
Add Square-2 corner cubit.
Progress with cubit shapes of the Square-1.
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