Prepare Generic for the stretchless API.
Convert Mirror to stretchless API.
Convert DifferentBitmaps to stretchless API.
Convert Check to stretchless API.
Convert Glow to stretchless API.
Convert Save to stretchless API.
Convert SurfaceView to stretchless API.
Convert ObjectTree to stretchless API.
Convert Multiblur to stretchless API.
Convert Rubik app to stretchless API.
Convert AroundTheWorld to stretchless API.
Convert Girl to stretchless API
Convert Blur to stretchless API.
Convert Earth to stretchless API.
Convert Wind app to the stretch-less API.
Convert Stencil app to the stretch-less API.
Convert DifferentEffects app to the stretch-less API.
Finally, after removing the calculation of the halo from the library and giving this decision to the user, we can update the Triblur app for the new MeshBase.setStretch-less API.
Change the Postprocessing effects: separate the radius and the halo.Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...
A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...
Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
Convert the second app, Flag, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
Convert the first app, Inflate, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
fix for centers of Matrix effects.
new VertexEffectShear
new VertexEffectScale
new VertexEffectRotate
Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...
Move to AndroidX, target API level 29.
Minor.
We need to add app version to build.gradle - otherwise the resulting dex file cannot be opened by Fire Stick!
Progress with Pretty Patterns.
Fix the memory test - we need to run one thing on the Graphics thread!
The Pyraminx itself finished - now its movements!
Progress with Pyraminx.
Some progress with Pyraminx.
Icons, details.
Progress with MeshJoin app.Fix rotating in some apps.
Progress with of Pyraminx.Bugfix for joining a single Mesh!
Improve setTextureMap.
Make MeshBase.setTextureMap() work.
Minor.Looks like MeshBase.join() actually works.
New MeshJoined.Test app says it's not working - bug in MeshBase.join().
Further corrections.
Further corrections for the first apps.
Port Cat and Dog to the new setStretch-less API.
Port Girl to the new setStretch-less API.
Port Dynamic to the new setStretch-less API.
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