1) rename DistortedTexture's setColor to setColorARGB2) fix the Wiind app to take into account paused time3) fix the Dynamic so that if a single Dynamic is used more than once (in more than one effect) than it doesn't get adjusted for paused time multiple times.
Before somehow the Dynamics sometimes tolerated not being reset to beginning before next use. New version doesn't - correct that in two apps.
Fixes for pausing and restarting.
App Icon
Only compile the Full, Normal & OIT programs when they are actually needed.
Example meshes for the MeshFile app.
Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
Modify the Bean app to take advantage of this.
Progress with the MeshFile app.
Reading a mesh from the .dmesh file works now.
Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
Progress with MeshFile
Skeleton of a new App: MeshFile
new app icons; skeleton of reading/write a Mesh from/to a file.
Bugfix and new debugging methods in MeshBaseDeferredJob app rewritten to show the (just fixed) bug
Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)SingleMesh App: almost finished.
Progress with SingleMesh (texture maps)
Progres with SingleMesh
Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
Skeleton of the SingleMesh app.
- fix Around the World (one effect failed to add)- add DeferredJob icon
Update Myanmar flag.
DeferredJobs app/lib works now
Progress with DeferredJobs app/lib (still does not work though)
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