Project

General

Profile

Revision:

Revisions

# Date Author Comment
75cc1461 05/08/2020 01:14 AM Leszek Koltunski

Improve Generic.

61420934 05/08/2020 01:07 AM Leszek Koltunski

Prepare Generic for the stretchless API.

f94110ca 05/08/2020 12:38 AM Leszek Koltunski

Convert Mirror to stretchless API.

5c3b92c4 05/08/2020 12:20 AM Leszek Koltunski

Convert DifferentBitmaps to stretchless API.

9930cd43 05/08/2020 12:08 AM Leszek Koltunski

Convert Check to stretchless API.

051f00eb 05/07/2020 11:59 PM Leszek Koltunski

Convert Glow to stretchless API.

e8bf2663 05/07/2020 11:53 PM Leszek Koltunski

Convert Save to stretchless API.

5d7e316e 05/07/2020 12:02 AM Leszek Koltunski

Convert SurfaceView to stretchless API.

410dfc37 05/06/2020 11:52 PM Leszek Koltunski

Convert ObjectTree to stretchless API.

c50a38f9 05/06/2020 11:36 PM Leszek Koltunski

Convert Multiblur to stretchless API.

55908771 05/06/2020 11:30 PM Leszek Koltunski

Convert Rubik app to stretchless API.

42d910b3 05/06/2020 11:19 PM Leszek Koltunski

Convert AroundTheWorld to stretchless API.

3bb0d218 05/06/2020 10:41 PM Leszek Koltunski

Convert Girl to stretchless API

278a214c 05/06/2020 10:04 PM Leszek Koltunski

Convert Blur to stretchless API.

355c0a07 05/06/2020 09:43 PM Leszek Koltunski

Convert Earth to stretchless API.

ba95a70b 05/06/2020 09:31 PM Leszek Koltunski

Convert AroundTheWorld to stretchless API.

dcd2cd41 05/05/2020 11:32 PM Leszek Koltunski

Convert Wind app to the stretch-less API.

bdf04acf 05/05/2020 11:18 PM Leszek Koltunski

Convert Stencil app to the stretch-less API.

40122d03 05/05/2020 11:10 PM Leszek Koltunski

Convert DifferentEffects app to the stretch-less API.

f1f50ad1 05/05/2020 10:19 PM Leszek Koltunski

Finally, after removing the calculation of the halo from the library and giving this decision to the user, we can update the Triblur app for the new MeshBase.setStretch-less API.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

513b2e9c 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

8392dc7b 04/28/2020 11:07 PM Leszek Koltunski

Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

4867b578 04/28/2020 12:07 PM Leszek Koltunski

Convert the second app, Flag, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

e3c87517 04/28/2020 11:28 AM Leszek Koltunski

Convert the first app, Inflate, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

(201-225/839) Per page: 25, 50, 100

Also available in: Atom