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# Date Author Comment
40122d03 05/05/2020 11:10 PM Leszek Koltunski

Convert DifferentEffects app to the stretch-less API.

f1f50ad1 05/05/2020 10:19 PM Leszek Koltunski

Finally, after removing the calculation of the halo from the library and giving this decision to the user, we can update the Triblur app for the new MeshBase.setStretch-less API.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

513b2e9c 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

8392dc7b 04/28/2020 11:07 PM Leszek Koltunski

Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

4867b578 04/28/2020 12:07 PM Leszek Koltunski

Convert the second app, Flag, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

e3c87517 04/28/2020 11:28 AM Leszek Koltunski

Convert the first app, Inflate, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

fc286c71 04/27/2020 10:13 PM Leszek Koltunski

fix for centers of Matrix effects.

073c140a 04/27/2020 09:32 PM Leszek Koltunski

new VertexEffectShear

60da87db 04/27/2020 08:09 PM Leszek Koltunski

new VertexEffectScale

ad98c3cb 04/27/2020 03:35 PM Leszek Koltunski

new VertexEffectRotate

4282d39a 04/25/2020 12:18 AM Leszek Koltunski

Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.

The point(s):

1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...

2fad84a7 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

e3473e86 04/10/2020 11:43 PM Leszek Koltunski

Minor.

59e5fc3f 04/10/2020 09:10 PM Leszek Koltunski

We need to add app version to build.gradle - otherwise the resulting dex file cannot be opened by Fire Stick!

1a620f79 03/28/2020 01:05 AM Leszek Koltunski

Progress with Pretty Patterns.

c6bfca20 03/10/2020 09:51 PM Leszek Koltunski

Fix the memory test - we need to run one thing on the Graphics thread!

40223bbb 03/09/2020 07:08 PM Leszek Koltunski

The Pyraminx itself finished - now its movements!

a8a553a5 03/09/2020 11:27 AM Leszek Koltunski

Progress with Pyraminx.

77e9d967 03/08/2020 10:08 PM Leszek Koltunski

Some progress with Pyraminx.

f793bd9d 03/08/2020 01:14 AM Leszek Koltunski

Minor.

a71ef7f1 03/07/2020 11:14 PM Leszek Koltunski

Icons, details.

ea9b68db 03/07/2020 01:05 AM Leszek Koltunski

Progress with MeshJoin app.
Fix rotating in some apps.

33bd5234 03/06/2020 04:50 PM Leszek Koltunski

Progress with of Pyraminx.
Bugfix for joining a single Mesh!

a919e8dc 03/05/2020 11:40 AM Leszek Koltunski

Improve setTextureMap.

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