All apps converted to the new V&F center schema!
Moving the Vertex and Fragment centers of effect to the center of the Mesh.
First fixes for moving the Vertex and Fragment centers of effect to the center of the Mesh.
Fixes for the merge. Everything works now!Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left corner.
Fixes for the merge.
Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center
Fix for MeshBase.apply()
New API: MeshBase.join() and a skeleton of an App to test it.
Minor.
New Mesh 'Triangles' and updated Inflate & Generic apps to test it.
Move the Effects.setStretch to Meshbase.setStretch
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
Rename MeshFlat MeshRectangles.
Making the Dialogs more consistent.
Adjustment to Static's API.
Dynamics App: fix moving Quat PointsLibrary: remove negating the Quat Points in the DynamicQuat in order to always go the shortest route.
Dynamics App: add checking a Dynamic4D.
Add the 'convexity' param to Dynamics and the Dynamic app.
Minor bugfix to the Dynamic app
Minor improvement to the Dynamic app
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