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# Date Author Comment
1535f677 02/27/2020 10:46 PM Leszek Koltunski

Minor.

83e0ca5e 02/27/2020 09:47 PM Leszek Koltunski

New Mesh 'Triangles' and updated Inflate & Generic apps to test it.

698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

f3ca895f 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

d5ae6877 02/16/2020 10:30 PM Leszek Koltunski

Making the Dialogs more consistent.

bcbd5b45 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

f20265a7 12/18/2019 09:33 PM Leszek Koltunski

Dynamics App: fix moving Quat Points
Library: remove negating the Quat Points in the DynamicQuat in order to always go the shortest route.

d586fda6 12/16/2019 04:42 PM Leszek Koltunski

Dynamics App: add checking a Dynamic4D.

dea555b9 07/16/2019 09:42 PM Leszek Koltunski

Add the 'convexity' param to Dynamics and the Dynamic app.

87006e8d 05/20/2019 09:10 PM Leszek Koltunski

Minor bugfix to the Dynamic app

d84f5b73 05/20/2019 04:08 PM Leszek Koltunski

Minor improvement to the Dynamic app

1f19a4d0 05/20/2019 01:03 PM Leszek Koltunski

Improve the Dynamic app.

e52efe17 05/20/2019 12:31 AM Leszek Koltunski

Improve the Dynamic app.

da77ffd8 05/14/2019 01:26 PM Leszek Koltunski

Dynamic App: add Toast.

8db5b725 05/14/2019 11:11 AM Leszek Koltunski

Minor improvements in the Dynamics.

2666a48c 05/13/2019 10:00 PM Leszek Koltunski

1. Change the API of Dynamic: split makeNowRunFor into two separate 'setDuration' and 'resetToBeginning'
2. Major changes to the 'Dynamic' app so that we can check more about the Dynamics.

dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

8d5a8e06 05/11/2019 10:33 PM Leszek Koltunski

Simplify the way applications can get notifications when an effect finishes.

Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

8fca4a82 05/02/2019 01:22 PM Leszek Koltunski

Move all Program-related stuff to Distorted. Now the DistortedEffects class is very simple.

da231553 04/30/2019 11:25 PM Leszek Koltunski

minor.

6e18bd32 04/30/2019 01:13 PM Leszek Koltunski

Turn the Rubik app into a MemoryTest.

96ddd33a 04/30/2019 10:12 AM Leszek Koltunski

Another bugfix: if we keep changing the cube size and rotating sides at the same time, then it could happen that ability to rotate was permanently withdrawn.

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