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# Date Author Comment
23c35a5d 03/05/2020 12:39 AM Leszek Koltunski

Make MeshBase.setTextureMap() work.

b3090c52 03/04/2020 10:54 PM Leszek Koltunski

Minor.
Looks like MeshBase.join() actually works.

37320052 03/04/2020 12:13 AM Leszek Koltunski

New MeshJoined.
Test app says it's not working - bug in MeshBase.join().

df80818c 03/03/2020 10:31 PM Leszek Koltunski

Further corrections.

c7a31368 03/03/2020 04:26 PM Leszek Koltunski

Further corrections for the first apps.

936333aa 03/03/2020 03:36 PM Leszek Koltunski

Port Cat and Dog to the new setStretch-less API.

25eeb4d4 03/03/2020 02:49 PM Leszek Koltunski

Port Girl to the new setStretch-less API.

1fc23462 03/03/2020 01:55 PM Leszek Koltunski

Port Dynamic to the new setStretch-less API.

e052248f 03/03/2020 01:08 PM Leszek Koltunski

Port Listener to the new setStretch-less API.

d1abb41e 03/03/2020 12:16 PM Leszek Koltunski

Port Deform to the new setStretch-less API.

4c42bc15 03/03/2020 11:58 AM Leszek Koltunski

Some cleanups in MonaLisa, Bean & Sink.

18231014 03/03/2020 11:43 AM Leszek Koltunski

Convert Projection to not use the depreciated MeshBase.setStretch() API.

a7a8f7bd 03/03/2020 11:22 AM Leszek Koltunski

Convert Bean to not use the depreciated MeshBase.setStretch() API.

f209a803 03/03/2020 11:14 AM Leszek Koltunski

Convert Sink to not use the depreciated MeshBase.setStretch() API.

67038dda 03/03/2020 10:03 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

5a683295 03/02/2020 11:12 PM Leszek Koltunski

Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (which is sizeless) then we get the default 100x100 ( which means we probably have to explicitly call Node.resizeFBO() )

126393c8 03/02/2020 04:11 PM Leszek Koltunski

Remove width & height from InternalSurface and move it to InternalOutputSurface.

2e779512 03/02/2020 03:47 PM Leszek Koltunski

Hide the InternalSurface class inside its package.

64f93787 03/02/2020 12:41 AM Leszek Koltunski

Minor

e50f49b6 02/29/2020 11:59 PM Leszek Koltunski

All apps converted to the new V&F center schema!

627e0ea2 02/29/2020 11:36 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

8eed34d3 02/29/2020 11:25 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

849e0034 02/29/2020 10:45 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

26c4e181 02/29/2020 10:11 PM Leszek Koltunski

First fixes for moving the Vertex and Fragment centers of effect to the center of the Mesh.

529054e9 02/29/2020 05:11 PM Leszek Koltunski

Fixes for the merge. Everything works now!
Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left corner.

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