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# Date Author Comment
77e9d967 03/08/2020 10:08 PM Leszek Koltunski

Some progress with Pyraminx.

f793bd9d 03/08/2020 01:14 AM Leszek Koltunski

Minor.

a71ef7f1 03/07/2020 11:14 PM Leszek Koltunski

Icons, details.

ea9b68db 03/07/2020 01:05 AM Leszek Koltunski

Progress with MeshJoin app.
Fix rotating in some apps.

33bd5234 03/06/2020 04:50 PM Leszek Koltunski

Progress with of Pyraminx.
Bugfix for joining a single Mesh!

a919e8dc 03/05/2020 11:40 AM Leszek Koltunski

Improve setTextureMap.

23c35a5d 03/05/2020 12:39 AM Leszek Koltunski

Make MeshBase.setTextureMap() work.

b3090c52 03/04/2020 10:54 PM Leszek Koltunski

Minor.
Looks like MeshBase.join() actually works.

37320052 03/04/2020 12:13 AM Leszek Koltunski

New MeshJoined.
Test app says it's not working - bug in MeshBase.join().

df80818c 03/03/2020 10:31 PM Leszek Koltunski

Further corrections.

c7a31368 03/03/2020 04:26 PM Leszek Koltunski

Further corrections for the first apps.

936333aa 03/03/2020 03:36 PM Leszek Koltunski

Port Cat and Dog to the new setStretch-less API.

25eeb4d4 03/03/2020 02:49 PM Leszek Koltunski

Port Girl to the new setStretch-less API.

1fc23462 03/03/2020 01:55 PM Leszek Koltunski

Port Dynamic to the new setStretch-less API.

e052248f 03/03/2020 01:08 PM Leszek Koltunski

Port Listener to the new setStretch-less API.

d1abb41e 03/03/2020 12:16 PM Leszek Koltunski

Port Deform to the new setStretch-less API.

4c42bc15 03/03/2020 11:58 AM Leszek Koltunski

Some cleanups in MonaLisa, Bean & Sink.

18231014 03/03/2020 11:43 AM Leszek Koltunski

Convert Projection to not use the depreciated MeshBase.setStretch() API.

a7a8f7bd 03/03/2020 11:22 AM Leszek Koltunski

Convert Bean to not use the depreciated MeshBase.setStretch() API.

f209a803 03/03/2020 11:14 AM Leszek Koltunski

Convert Sink to not use the depreciated MeshBase.setStretch() API.

67038dda 03/03/2020 10:03 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

5a683295 03/02/2020 11:12 PM Leszek Koltunski

Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (which is sizeless) then we get the default 100x100 ( which means we probably have to explicitly call Node.resizeFBO() )

126393c8 03/02/2020 04:11 PM Leszek Koltunski

Remove width & height from InternalSurface and move it to InternalOutputSurface.

2e779512 03/02/2020 03:47 PM Leszek Koltunski

Hide the InternalSurface class inside its package.

64f93787 03/02/2020 12:41 AM Leszek Koltunski

Minor

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