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# Date Author Comment
0ec011a7 04/02/2019 10:35 PM Leszek Koltunski

Fix the PINCH effect in the Earth App.

5e23b17b 04/02/2019 09:58 PM Leszek Koltunski

Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).

Still, something is not fully working in the Earth app with the effect - investigate.

e4c0057e 03/29/2019 09:26 PM Leszek Koltunski

Finish the Rubik app.

d271024d 03/25/2019 04:48 PM Leszek Koltunski

Further improvement for the Generic app.

d28ddc9b 03/21/2019 11:02 PM Leszek Koltunski

Further improvement for the Generic app.

7126b262 03/21/2019 09:25 PM Leszek Koltunski

Further improvement for the Generic app.

a22d1700 03/21/2019 04:39 PM Leszek Koltunski

Further improvement for the Generic app.

1e7603bb 03/21/2019 03:30 PM Leszek Koltunski

Refactor the 'Generic' app.

6cc818f6 03/21/2019 01:02 AM Leszek Koltunski

Improve the way Center & Region bitmaps are shown in the Generic app.

46b26cdc 03/20/2019 11:06 PM Leszek Koltunski

Rename the 'Effects3D' app files.

2ec2dc32 03/20/2019 10:48 PM Leszek Koltunski

Rename the 'Effects3D' app.

e52bd0c8 03/20/2019 01:17 PM Leszek Koltunski

Rename Effects3D to 'Generic'

0de83d97 03/20/2019 01:09 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

16b22aab 03/20/2019 12:40 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

c8f1e65c 03/19/2019 02:28 PM Leszek Koltunski

Merge branch 'master' into empty-matrix-effects-in-the-center

01cef452 03/18/2019 05:00 PM Leszek Koltunski

Change Distort to Deform in two apps - looks better.

d381aa80 03/18/2019 04:44 PM Leszek Koltunski

Move the default center of the matrix effects to the center of the screen (rather than the bottom-left like before)

c523e2ea 03/14/2019 09:33 PM Leszek Koltunski

Improvements for the 'Rubik' app.

4db4e39b 03/14/2019 05:01 PM Leszek Koltunski

Improvements for texturing MeshCubes objects in two apps (in light of the recent change in default texture mapping)

5b4a2d76 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

318dd77b 01/24/2019 10:22 PM Leszek Koltunski

Some improvements to the Wind app - still does not look very realistic though :(

1c1df934 01/12/2019 04:24 PM Leszek Koltunski

Correct Distort.

7054bb1d 01/11/2019 02:18 PM Leszek Koltunski

Fixes for some stuff discovered while making the Distort effect fully 3D:

- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center and Region vars.

676c14da 01/06/2019 11:15 PM Leszek Koltunski

Relax requirements on when we can call DistortedEffects.setMax().

Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got created.
This commit removes the second requirement so now with setMax it's just like with enabling effects: it's best done in onSurfaceCreated.

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

(326-350/839) Per page: 25, 50, 100

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