Project

General

Profile

Revision:

Revisions

# Date Author Comment
b424b062 12/18/2018 11:29 PM Leszek Koltunski

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

84f0c820 12/18/2018 08:11 PM Leszek Koltunski

Sphere: map the texture a bit better around the seam and the poles.

222ea32f 12/18/2018 05:14 PM Leszek Koltunski

New texture showing the World (Mercator projection)

a886f1fc 12/17/2018 11:01 PM Leszek Koltunski

Do not let users choose a Mesh with cols or rows equal to 0.

0579fe3a 12/17/2018 07:57 PM Leszek Koltunski

Some fixes for Sphere; still not completely ok though.

24624a1a 12/17/2018 03:45 PM Leszek Koltunski

Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
Still a bit buggy!

5ceea148 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

c40df162 12/14/2018 04:30 PM Leszek Koltunski

Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.

6c548f65 12/12/2018 12:11 AM Leszek Koltunski

Minor cleanups.

f86c9fb5 12/10/2018 01:29 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

d5522531 12/10/2018 12:48 AM Leszek Koltunski

Bugfix: we need to remember all adjacent TABs, not just half of them to the left or right.

77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

57d7fdba 11/21/2018 11:00 AM Leszek Koltunski

Rename MeshObject to MeshBase.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

65f622c1 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

0372f32c 08/02/2018 03:05 PM Leszek Koltunski

Progress with Effects3D app.

d9c55dbe 08/01/2018 03:04 PM Leszek Koltunski

Progress with Effects3D app.

cdcbdbe3 08/01/2018 01:41 PM Leszek Koltunski

Progress with Effects3D app.

3b1e9c7e 07/31/2018 03:27 PM Leszek Koltunski

Progress with Effects3D app.

0be78976 07/31/2018 02:05 PM Leszek Koltunski

Effects3D app: remove debugs.

9a94f99f 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

06c636a5 07/30/2018 02:49 PM Leszek Koltunski

More progress with Effects3D app.

c2c45d0a 07/30/2018 02:01 PM Leszek Koltunski

Make the 2nd Effects3D activity be an AppCompat one (for Fragments - avoid using a depreciated FragmentPagerAdapter).

348dbeea 07/30/2018 01:36 PM Leszek Koltunski

Split the Effects3D app into 2 activities

cf6fb87f 07/30/2018 12:35 PM Leszek Koltunski

Some progress with Effects3D app

(376-400/852) Per page: 25, 50, 100

Also available in: Atom