OIT: lots of progress on all fronts. Still a few bugs to solve though!
Properly recreate the Atomic and LinkedList buffers onPause.We have to discard all alpha==0.0 pixels during OIT Pass1.
Fix the 'OIT' artefacts.
still debugging the OIT
- remove counting of transparent pixels from main fragment shader- remove debugs and tidy up- some fixes for the Mali GPU
Order Independent Transparency: some progress
Minor.
Some improvements for 'Moving Glow'
'Transparency' app icon.
New app checking Order Independent Transparency.
'PostprocessTree' app: enable the point: double blur.
'PostprocessTree' app: icon
Improve the 'PostprocessTree' app. Shows bugs in postprocessing.
New 'PostprocessTree' app (unfinished)
Improve the 'Triblur' app.
Improve the Triblur app.
New 'Triblur' testapp.
Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
Minor
Remove buildToolsVersion
Fix in Framebuffer
Bugfix in RenderState
Improvement for MultiBlur and Glow apps.
Also available in: Atom