In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse.
Minor
Remove the Mali app (it was a silly mistake!)
Simplify Mali app.
Actually display the new Mali app.
New self-contained (i.e. not dependant on the library) App to check bugs on Mali GPU.
Adjustments for the 'Flag' app.
OIT: more fixes
OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
Reengineer DistortedScreen
OIT: correct depth
Postprocessing: dont crash when we fail to compile postprocessing programs
OIT: lots of progress on all fronts. Still a few bugs to solve though!
Properly recreate the Atomic and LinkedList buffers onPause.We have to discard all alpha==0.0 pixels during OIT Pass1.
Fix the 'OIT' artefacts.
still debugging the OIT
- remove counting of transparent pixels from main fragment shader- remove debugs and tidy up- some fixes for the Mali GPU
Order Independent Transparency: some progress
Minor.
Some improvements for 'Moving Glow'
'Transparency' app icon.
New app checking Order Independent Transparency.
'PostprocessTree' app: enable the point: double blur.
'PostprocessTree' app: icon
Improve the 'PostprocessTree' app. Shows bugs in postprocessing.
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