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# Date Author Comment
0de83d97 03/20/2019 01:09 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

16b22aab 03/20/2019 12:40 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

c8f1e65c 03/19/2019 02:28 PM Leszek Koltunski

Merge branch 'master' into empty-matrix-effects-in-the-center

01cef452 03/18/2019 05:00 PM Leszek Koltunski

Change Distort to Deform in two apps - looks better.

d381aa80 03/18/2019 04:44 PM Leszek Koltunski

Move the default center of the matrix effects to the center of the screen (rather than the bottom-left like before)

c523e2ea 03/14/2019 09:33 PM Leszek Koltunski

Improvements for the 'Rubik' app.

4db4e39b 03/14/2019 05:01 PM Leszek Koltunski

Improvements for texturing MeshCubes objects in two apps (in light of the recent change in default texture mapping)

5b4a2d76 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

318dd77b 01/24/2019 10:22 PM Leszek Koltunski

Some improvements to the Wind app - still does not look very realistic though :(

1c1df934 01/12/2019 04:24 PM Leszek Koltunski

Correct Distort.

7054bb1d 01/11/2019 02:18 PM Leszek Koltunski

Fixes for some stuff discovered while making the Distort effect fully 3D:

- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center and Region vars.

676c14da 01/06/2019 11:15 PM Leszek Koltunski

Relax requirements on when we can call DistortedEffects.setMax().

Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got created.
This commit removes the second requirement so now with setMax it's just like with enabling effects: it's best done in onSurfaceCreated.

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

edc4a0e4 01/04/2019 12:35 AM Leszek Koltunski

Make the Sink effect fully 3D.

823f63f7 01/03/2019 09:09 PM Leszek Koltunski

Correct the z-axis of the center of fragment effects (it was inverted)

94a903e9 01/03/2019 11:19 AM Leszek Koltunski

Progress with the Earth app.

1833b023 01/03/2019 11:07 AM Leszek Koltunski

Progress with the Earth app.

e83350b4 01/03/2019 01:32 AM Leszek Koltunski

Progress with the Earth app.

b88ec561 01/03/2019 12:49 AM Leszek Koltunski

Progress with the Earth app.

1585ba24 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

296d2e73 01/01/2019 01:36 AM Leszek Koltunski

Advances with the Earth app - prepare it to checking if any FRAGMENT or VERTEX effect correctly works on a Sphere mesh.

9e7b6dbd 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

31218706 12/21/2018 12:15 AM Leszek Koltunski

Improve the world map.

9814e53c 12/20/2018 12:30 AM Leszek Koltunski

Progress with the 'Earth' app.

64558e4e 12/20/2018 12:19 AM Leszek Koltunski

Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.

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