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examples / src / main / java / org / distorted / examples / earth @ 0339e04e

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# Date Author Comment
9df01f21 05/17/2020 11:46 PM Leszek Koltunski

Progress with Predeform: UI for the list of Vertex effects to preapply.

355c0a07 05/06/2020 09:43 PM Leszek Koltunski

Convert Earth to stretchless API.

513b2e9c 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

ea9b68db 03/07/2020 01:05 AM Leszek Koltunski

Progress with MeshJoin app.
Fix rotating in some apps.

e50f49b6 02/29/2020 11:59 PM Leszek Koltunski

All apps converted to the new V&F center schema!

ba9ae2c8 02/29/2020 04:00 PM Leszek Koltunski

Fixes for the merge.

386fd702 02/28/2020 11:58 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

bcbd5b45 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

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