Project

General

Profile

Download (6.7 KB) Statistics
| Branch: | Revision:

examples / src / main / java / org / distorted / examples / flag / FlagSurfaceView.java @ 175f355d

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.examples.flag;
21

    
22
import android.content.Context;
23
import android.opengl.GLSurfaceView;
24
import android.os.Build;
25
import android.view.MotionEvent;
26
import android.widget.Toast;
27

    
28
import org.distorted.examples.R;
29

    
30
///////////////////////////////////////////////////////////////////////////////////////////////////
31

    
32
class FlagSurfaceView extends GLSurfaceView
33
{
34
    private int mX, mY;
35
    private FlagRenderer mRenderer;
36
	
37
///////////////////////////////////////////////////////////////////////////////////////////////////
38
   
39
    public FlagSurfaceView(Context c)
40
      {
41
      super(c);
42
    
43
      mX = -1;
44
      mY = -1;
45
      
46
      if(!isInEditMode())
47
        {
48
        setEGLContextClientVersion(2);
49
        
50
        if( Build.FINGERPRINT.startsWith("generic") )
51
          { 
52
          setEGLConfigChooser(8, 8, 8, 8, 16, 0);   
53
          }
54
    
55
        mRenderer = new FlagRenderer(this);
56
        
57
        setRenderer(mRenderer);
58
        
59
        Toast.makeText(c, R.string.example_rotate_toast , Toast.LENGTH_SHORT).show();
60
        }
61
      }
62
    
63
///////////////////////////////////////////////////////////////////////////////////////////////////
64
    
65
    @Override public boolean onTouchEvent(MotionEvent event) 
66
      {
67
      int action = event.getAction();
68
      int x = (int)event.getX();
69
      int y = (int)event.getY();
70
           
71
      switch(action)
72
         {
73
         case MotionEvent.ACTION_DOWN: mX = x;
74
                                       mY = y;
75
                                       break;
76
                                       
77
         case MotionEvent.ACTION_MOVE: if( mX>=0 && mY>= 0 )
78
                                         {
79
                                         float px = mY-y;
80
                                         float py = mX-x;
81
                                         float pz = 0;
82
                                         float plen = (float)Math.sqrt(px*px + py*py + pz*pz);
83
                                         
84
                                         if( plen>0 )
85
                                           {
86
                                           px /= plen;
87
                                           py /= plen;
88
                                           pz /= plen;
89

    
90
                                           float cosA = (float)Math.cos(plen*3.14f/mRenderer.mScreenMin);
91
                                           float sinA = (float)Math.sqrt(1-cosA*cosA);
92
                                         
93
                                           mRenderer.mQuat1.set(px*sinA, py*sinA, pz*sinA, cosA);
94
                                           }
95
                                         }                             
96
                                       break;
97
                                       
98
         case MotionEvent.ACTION_UP  : mX = -1;
99
                                       mY = -1;
100
        	                           
101
                                       float qx = mRenderer.mQuat1.getX();
102
                                       float qy = mRenderer.mQuat1.getY();
103
                                       float qz = mRenderer.mQuat1.getZ();
104
                                       float qw = mRenderer.mQuat1.getW();
105

    
106
                                       float rx = mRenderer.mQuat2.getX();
107
                                       float ry = mRenderer.mQuat2.getY();
108
                                       float rz = mRenderer.mQuat2.getZ();
109
                                       float rw = mRenderer.mQuat2.getW();
110

    
111
                                       // This is quaternion multiplication. (tx.ty.tz.tw)
112
                                       // is now equal to (qx,qy,qz,qw)*(rx,ry,rz,rw)
113
                                       float tx = rw*qx - rz*qy + ry*qz + rx*qw;
114
                                       float ty = rw*qy + rz*qx + ry*qw - rx*qz;
115
                                       float tz = rw*qz + rz*qw - ry*qx + rx*qy;
116
                                       float tw = rw*qw - rz*qz - ry*qy - rx*qx;
117

    
118
                                       // The point of this is so that there are always
119
                                       // exactly 2 quaternions: Quat1 representing the rotation
120
                                       // accumulating only since the last screen touch, and Quat2
121
                                       // which remembers the combined effect of all previous
122
                                       // swipes.
123
                                       // We cannot be accumulating an ever-growing list of quaternions
124
                                       // and add a new one every time user swipes the screen - there
125
                                       // is a limited number of slots in the EffectQueueMatrix!
126
                                       mRenderer.mQuat1.set(0f, 0f, 0f, 1f);
127
                                       mRenderer.mQuat2.set(tx, ty, tz, tw);
128
                                       
129
                                       break;
130
         }
131
             
132
      return true;
133
      }
134
         
135
}
136

    
(3-3/3)