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# Date Author Comment
175f355d 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

2e7c7abf 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

9758b1ec 10/16/2016 10:27 PM Leszek Koltunski

Correct one more issue with computation of WAVE.

e0252f08 10/09/2016 10:42 PM Leszek Koltunski

Shades of the WAVE effect (almost!) working.

5eb95531 09/15/2016 09:36 PM Leszek Koltunski

Fix the 'PlainMonaLisa' to be able to run in the Emulator as well (before ELG Context creation would fail)

f4e44230 08/30/2016 04:29 PM Leszek Koltunski

Preparation to make the WAVE effect fully 3D

30e77a6c 08/29/2016 04:51 PM Leszek Koltunski

Beginnings of the WAVE effect.

9f5eba09 08/24/2016 09:31 PM Leszek Koltunski

Correct an important bug in the vertex shader.

b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers from 'round-off error': then a+1.0 = 1.0 (sic!) thus b = 1/0 !.

Correct way: b = 1.0 / ( a - (sign(a)-1.0) )

889a962e 08/22/2016 11:15 AM Leszek Koltunski

Fixes for fragment effects in Effects3D.

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