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examples / src / main / java / org / distorted / examples / triblur @ 1b80a6e2

Latest revisions

# Date Author Comment
1b80a6e2 10/07/2021 03:23 PM Leszek Koltunski

New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.

a9df241d 11/16/2020 12:04 PM Leszek Koltunski

More support for using the library from more than one activity

7c72e798 11/11/2020 02:26 PM Leszek Koltunski

1) Beginnings of support for using the library from more than one activity
2) rename DistortedLibrary.onCreate() to onSurfaceCreated()
3) (rubik) add Cambodia's flag.

c0f27889 07/22/2020 09:53 AM Leszek Koltunski

We need to pause an Activity in the following way:

1) Activity.onPause()
2) View.onPause()
3) Library.onPause()

otherwise sometimes there are artifacts when pausing!

061449ed 06/16/2020 07:37 PM Leszek Koltunski

Only compile the Full, Normal & OIT programs when they are actually needed.

f1f50ad1 05/05/2020 10:19 PM Leszek Koltunski

Finally, after removing the calculation of the halo from the library and giving this decision to the user, we can update the Triblur app for the new MeshBase.setStretch-less API.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

513b2e9c 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

8392dc7b 04/28/2020 11:07 PM Leszek Koltunski

Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

ea9b68db 03/07/2020 01:05 AM Leszek Koltunski

Progress with MeshJoin app.
Fix rotating in some apps.

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