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examples / src / main / java / org / distorted / examples / fbo @ 1f218177

Name Size
FBOActivity.java 4.6 KB
FBORenderer.java 8.71 KB
FBOSurfaceView.java 2.58 KB

Latest revisions

# Date Author Comment
6646c476 06/11/2017 10:52 PM Leszek Koltunski

Some progress with Effect classes.

12 apps compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

58e9e190 05/16/2017 09:58 PM Leszek Koltunski

Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)

559da65d 05/16/2017 02:41 PM Leszek Koltunski

Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.

42d62e7f 05/15/2017 09:00 PM Leszek Koltunski

Add possibility to create FBOs with combined DEPTH/STENCIL.

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

4b676b3f 05/09/2017 01:29 PM Leszek Koltunski

Minor bugfix.

5f2a53b6 05/04/2017 12:13 AM Leszek Koltunski

Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.

630703d1 04/25/2017 11:08 PM Leszek Koltunski

Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."

This reverts commit d79a56d3bc6cc7a22b21abeb180353a1818bd6ad.

d79a56d3 04/24/2017 04:28 PM Leszek Koltunski

Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to.

Re-write the first 15 apps to work with this.

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