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examples / src / main @ 222ea32f

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  java
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AndroidManifest.xml 3.23 KB

Latest revisions

# Date Author Comment
222ea32f 12/18/2018 05:14 PM Leszek Koltunski

New texture showing the World (Mercator projection)

a886f1fc 12/17/2018 11:01 PM Leszek Koltunski

Do not let users choose a Mesh with cols or rows equal to 0.

0579fe3a 12/17/2018 07:57 PM Leszek Koltunski

Some fixes for Sphere; still not completely ok though.

24624a1a 12/17/2018 03:45 PM Leszek Koltunski

Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
Still a bit buggy!

5ceea148 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

c40df162 12/14/2018 04:30 PM Leszek Koltunski

Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.

6c548f65 12/12/2018 12:11 AM Leszek Koltunski

Minor cleanups.

f86c9fb5 12/10/2018 01:29 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

d5522531 12/10/2018 12:48 AM Leszek Koltunski

Bugfix: we need to remember all adjacent TABs, not just half of them to the left or right.

77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

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