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examples / src / main @ 278a214c

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  java
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AndroidManifest.xml 3.3 KB

Latest revisions

# Date Author Comment
278a214c 05/06/2020 10:04 PM Leszek Koltunski

Convert Blur to stretchless API.

355c0a07 05/06/2020 09:43 PM Leszek Koltunski

Convert Earth to stretchless API.

ba95a70b 05/06/2020 09:31 PM Leszek Koltunski

Convert AroundTheWorld to stretchless API.

dcd2cd41 05/05/2020 11:32 PM Leszek Koltunski

Convert Wind app to the stretch-less API.

bdf04acf 05/05/2020 11:18 PM Leszek Koltunski

Convert Stencil app to the stretch-less API.

40122d03 05/05/2020 11:10 PM Leszek Koltunski

Convert DifferentEffects app to the stretch-less API.

f1f50ad1 05/05/2020 10:19 PM Leszek Koltunski

Finally, after removing the calculation of the halo from the library and giving this decision to the user, we can update the Triblur app for the new MeshBase.setStretch-less API.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

513b2e9c 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

8392dc7b 04/28/2020 11:07 PM Leszek Koltunski

Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

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