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Revision 2845af2d

Added by Leszek Koltunski over 4 years ago

Preparation for saving/reading Meshes to/from a file.

View differences:

src/main/java/org/distorted/examples/save/SaveWorkerThread.java
126 126
      buf.position((         i)*width*4);  // GL uses a coordinate system from mathematics; i.e.
127 127
      buf.get(tmp1);                       // (0,0) is in the lower-left corner. 2D stuff has
128 128
      buf.position((height-1-i)*width*4);  // the origin on the upper-left corner; we have to flip
129
      buf.get(tmp2);                       // out bitmap upside down!
129
      buf.get(tmp2);                       // our bitmap upside down!
130 130

  
131 131
      buf.position((         i)*width*4);
132 132
      buf.put(tmp2);

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