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Revision 355c0a07

Added by Leszek Koltunski almost 4 years ago

Convert Earth to stretchless API.

View differences:

src/main/java/org/distorted/examples/earth/EarthRenderer.java
64 64

  
65 65
class EarthRenderer implements GLSurfaceView.Renderer
66 66
{
67
    private static final int   SIZE    =     500;
68
    private static final int   RADIUS_V= SIZE/ 8;
69
    private static final int   RADIUS_F= SIZE/15;
67
    private static final float RADIUS_V= 1.0f/ 8;
68
    private static final float RADIUS_F= 1.0f/15;
70 69
    private static final int   LEVEL   =      40;
71 70
    private static final float FOV     =   30.0f;
72 71
    private static final float NEAR    =    0.1f;
......
78 77
    private DistortedEffects mEffects;
79 78
    private MeshBase mMesh;
80 79
    private DistortedScreen mScreen;
81
    private int mObjWidth, mObjHeight, mObjDepth;
80
    private float mObjWidth, mObjHeight, mObjDepth;
82 81
    private Static3D mMove, mScaleFactor;
83 82

  
84 83
    private int mScrWidth, mScrHeight;
......
117 116
      scale.add(mScaleFactor);
118 117

  
119 118
      mMesh     = new MeshSphere(LEVEL);
120
      mMesh.setStretch(SIZE,SIZE,SIZE);
121 119
      mTexture  = new DistortedTexture();
122 120

  
123
      mObjWidth = mObjHeight = mObjDepth = SIZE;
121
      mObjWidth = mObjHeight = mObjDepth = 1.0f;
124 122

  
125 123
      mQuat1 = new Static4D(0,0,0,1);  // unity
126 124
      mQuat2 = new Static4D(0,0,0,1);  // quaternions
......
154 152
      {
155 153
      mScrWidth = width;
156 154
      mScrHeight= height;
157
      mScreenMin= width<height ? width:height;
155
      mScreenMin= Math.min(width, height);
158 156

  
159 157
      adjustFactor();
160 158

  

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