libraryexamples
Make the OIT SSBO size independent of screen size.
Add OIT to the Effects3D app.
Convert everythig to GLES31 (there were some GLES30 remnants)
Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.
Make the Cubes App capable of testing unprocessed OIT.
Correct a recently introduced bug.
I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, but the one computed several frames ago.
This of course introduces a delay and uses more memory, but it appears to work and does not seem to have any effects on speed.
Minor
Stencil App: Do not request any special EGL config; with DistortedScreen now buffered, we don't have to (and in fact this config doesn't exist on HTC Desire 12)
Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
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