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Latest revisions

# Date Author Comment
3c219720 05/30/2020 11:55 PM Leszek Koltunski

1. New icon for PreDeform app
2. Library: advances with DeferredMeshJobs

d7829514 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

8982b894 05/23/2020 09:05 PM Leszek Koltunski

Progress with MeshJoin.

c1f047b9 05/18/2020 01:30 PM Leszek Koltunski

Progress with the Predeform app.

9df01f21 05/17/2020 11:46 PM Leszek Koltunski

Progress with Predeform: UI for the list of Vertex effects to preapply.

4b7c432e 05/17/2020 09:04 PM Leszek Koltunski

Progress (?) with Predeform: give up trying to render the Mesh in Activity1.

0dc8ffef 05/17/2020 12:34 AM Leszek Koltunski

Progress with Predeform.

59835a0a 05/16/2020 08:51 PM Leszek Koltunski

Beginnings of a new 'Predeform' app which tests pre-applying a queue of Vertex Effects to a (single?) Mesh.
So far just a copy of Inflate app.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

2fad84a7 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

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