libraryexamples
Make it possible to control if we can see the normal vectors.
improve MeshPolygon. Now Multigon's meshes are close to perfect.
Multigon testing app
use MeshMultigon in puzzle cubits (FactoryCubit)
MeshMultigon finished.
Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.
Beginnings of MeshMultigon (does not work yet)
MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)
in API 34 R.id. things are no loger constants and cannot be used in switches.
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