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Revision 52e8e76a

Added by Leszek Koltunski over 4 years ago

Before somehow the Dynamics sometimes tolerated not being reset to beginning before next use. New version doesn't - correct that in two apps.

View differences:

src/main/java/org/distorted/examples/deform/DeformActivity.java
147 147
    
148 148
    public void onProgressChanged(SeekBar bar, int progress, boolean fromUser) 
149 149
      {
150
      switch (bar.getId()) 
150
      if (bar.getId() == R.id.deformSeekRadius)
151 151
        {
152
        case R.id.deformSeekRadius: DeformSurfaceView view = findViewById(R.id.deformSurfaceView);
153
                                    view.getRenderer().setRegionRadius(progress);
154
                                    textR.setText(getString(R.string.radius_placeholder,(progress<100 ? (""+progress): "Infinity") ));
155
                                    break;
152
        DeformSurfaceView view = findViewById(R.id.deformSurfaceView);
153
        view.getRenderer().setRegionRadius(progress);
154
        textR.setText(getString(R.string.radius_placeholder,(progress<100 ? (""+progress): "Infinity") ));
156 155
        }
157 156
      }
158 157

  
src/main/java/org/distorted/examples/deform/DeformRenderer.java
76 76
   private VertexEffectDistort mMovingDistort, mReleasedDistort;
77 77
   private VertexEffectDeform mMovingDeform, mReleasedDeform;
78 78

  
79
   private Dynamic3D mReleasedDistortDynamic, mReleasedDeformDynamic, mReleasedShearDynamic;
80

  
79 81
///////////////////////////////////////////////////////////////////////////////////////////////////
80 82

  
81 83
   DeformRenderer(GLSurfaceView view)
......
91 93
      mEffects.apply( new MatrixEffectScale(mScale) );
92 94

  
93 95
      // DISTORT
94
      Dynamic3D releasedDistortDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
95
      releasedDistortDynamic.setMode(Dynamic3D.MODE_PATH);
96
      mReleasedDistortDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
97
      mReleasedDistortDynamic.setMode(Dynamic3D.MODE_PATH);
96 98
      Dynamic3D movingDistortDynamic = new Dynamic3D(0,0.5f);
97 99
      movingDistortDynamic.setMode(Dynamic3D.MODE_PATH);
98 100

  
......
101 103
      for(int i=0; i<NUM_VECTORS; i++)
102 104
        {
103 105
        vDistort[i] = new Static3D(0,0,0);
104
        releasedDistortDynamic.add(vDistort[i]);
106
        mReleasedDistortDynamic.add(vDistort[i]);
105 107
        }
106 108

  
107 109
      movingDistortDynamic.add(vDistort[0]);
108 110

  
109 111
      // Deform
110
      Dynamic3D releasedDeformDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
111
      releasedDeformDynamic.setMode(Dynamic3D.MODE_PATH);
112
      mReleasedDeformDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
113
      mReleasedDeformDynamic.setMode(Dynamic3D.MODE_PATH);
112 114
      Dynamic3D movingDeformDynamic = new Dynamic3D(0,0.5f);
113 115
      movingDeformDynamic.setMode(Dynamic3D.MODE_PATH);
114 116

  
......
117 119
      for(int i=0; i<NUM_VECTORS; i++)
118 120
        {
119 121
        vDeform[i] = new Static3D(0,0,0);
120
        releasedDeformDynamic.add(vDeform[i]);
122
        mReleasedDeformDynamic.add(vDeform[i]);
121 123
        }
122 124

  
123 125
      movingDeformDynamic.add(vDeform[0]);
124 126

  
125 127
      // Shear
126
      Dynamic3D releasedShearDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
127
      releasedShearDynamic.setMode(Dynamic3D.MODE_PATH);
128
      mReleasedShearDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
129
      mReleasedShearDynamic.setMode(Dynamic3D.MODE_PATH);
128 130
      Dynamic3D movingShearDynamic = new Dynamic3D(0,0.5f);
129 131
      movingShearDynamic.setMode(Dynamic3D.MODE_PATH);
130 132

  
......
133 135
      for(int i=0; i<NUM_VECTORS; i++)
134 136
        {
135 137
        vShear[i] = new Static3D(0,0,0);
136
        releasedShearDynamic.add(vShear[i]);
138
        mReleasedShearDynamic.add(vShear[i]);
137 139
        }
138 140

  
139 141
      movingShearDynamic.add(vShear[0]);
......
143 145

  
144 146
      Static1D deformRadius = new Static1D(0.5f);
145 147

  
146
      mMovingDistort   = new VertexEffectDistort( movingDistortDynamic  ,               mTouchPoint, mRegion);
147
      mMovingDeform    = new VertexEffectDeform ( movingDeformDynamic   , deformRadius, mTouchPoint, mRegion);
148
      mMovingShear     = new MatrixEffectShear  ( movingShearDynamic    ,               mTouchPoint         );
149
      mReleasedDistort = new VertexEffectDistort( releasedDistortDynamic,               mTouchPoint, mRegion);
150
      mReleasedDeform  = new VertexEffectDeform ( releasedDeformDynamic , deformRadius, mTouchPoint, mRegion);
151
      mReleasedShear   = new MatrixEffectShear  ( releasedShearDynamic  ,               mTouchPoint         );
148
      mMovingDistort   = new VertexEffectDistort( movingDistortDynamic   ,               mTouchPoint, mRegion);
149
      mMovingDeform    = new VertexEffectDeform ( movingDeformDynamic    , deformRadius, mTouchPoint, mRegion);
150
      mMovingShear     = new MatrixEffectShear  ( movingShearDynamic     ,               mTouchPoint         );
151
      mReleasedDistort = new VertexEffectDistort( mReleasedDistortDynamic,               mTouchPoint, mRegion);
152
      mReleasedDeform  = new VertexEffectDeform ( mReleasedDeformDynamic , deformRadius, mTouchPoint, mRegion);
153
      mReleasedShear   = new MatrixEffectShear  ( mReleasedShearDynamic  ,               mTouchPoint         );
152 154
      }
153 155

  
154 156
///////////////////////////////////////////////////////////////////////////////////////////////////
......
301 303
                       }
302 304
                     vDistort[NUM_VECTORS-1].set(0,0,0);
303 305
                     mEffects.apply(mReleasedDistort);
306
                     mReleasedDistortDynamic.resetToBeginning();
304 307
                     mReleasedDistort.notifyWhenFinished(this);
305 308
                     break;
306 309
       case DEFORM : for(int i=1; i<NUM_VECTORS-1; i++)
......
309 312
                       }
310 313
                     vDeform[NUM_VECTORS-1].set(0,0,0);
311 314
                     mEffects.apply(mReleasedDeform);
315
                     mReleasedDeformDynamic.resetToBeginning();
312 316
                     mReleasedDeform.notifyWhenFinished(this);
313 317
                     break;
314 318
       case SHEAR  : for(int i=1; i<NUM_VECTORS-1; i++)
......
317 321
                       }
318 322
                     vShear[NUM_VECTORS-1].set(0,0,0);
319 323
                     mEffects.apply(mReleasedShear);
324
                     mReleasedShearDynamic.resetToBeginning();
320 325
                     mReleasedShear.notifyWhenFinished(this);
321 326
                     break;
322 327
       }
src/main/java/org/distorted/examples/movingglow/MovingGlowRenderer.java
66 66
   private PostprocessEffectGlow[] mGlow = new PostprocessEffectGlow[NUM_LEAVES];
67 67
   private int mGlowing;
68 68
   private Static3D mScale;
69
   private Dynamic2D mHaloAndRadiusDyn;
70
   private Dynamic4D[] mColorDyn;
69 71

  
70 72
///////////////////////////////////////////////////////////////////////////////////////////////////
71 73

  
......
108 110
        root.attach(node);
109 111
        }
110 112

  
111
      Dynamic2D haloAndRadiusDyn = new Dynamic2D(FLASH_TIME,1.0f);
112
      haloAndRadiusDyn.add(new Static2D( 0, 0));
113
      haloAndRadiusDyn.add(new Static2D(70,50));
113
      mHaloAndRadiusDyn = new Dynamic2D(FLASH_TIME,1.0f);
114
      mHaloAndRadiusDyn.add(new Static2D( 0, 0));
115
      mHaloAndRadiusDyn.add(new Static2D(70,50));
116

  
117
      mColorDyn = new Dynamic4D[NUM_LEAVES];
114 118

  
115 119
      for(int leaf=0; leaf<NUM_LEAVES; leaf++)
116 120
        {
117
        Dynamic4D color= new Dynamic4D(FLASH_TIME,1.0f);
118
        Static4D P1    = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 0.0f);
119
        Static4D P2    = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 1.0f);
120
        color.add(P1);
121
        color.add(P2);
121
        mColorDyn[leaf] = new Dynamic4D(FLASH_TIME,1.0f);
122
        Static4D P1     = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 0.0f);
123
        Static4D P2     = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 1.0f);
124
        mColorDyn[leaf].add(P1);
125
        mColorDyn[leaf].add(P2);
122 126

  
123
        mGlow[leaf] = new PostprocessEffectGlow(haloAndRadiusDyn,color);
127
        mGlow[leaf] = new PostprocessEffectGlow(mHaloAndRadiusDyn,mColorDyn[leaf]);
124 128
        }
125 129

  
126 130
      makeGlow(0);
......
135 139
     {
136 140
     mGlowing = leaf;
137 141
     mLeafEffects[leaf].apply(mGlow[leaf]);
142
     mHaloAndRadiusDyn.resetToBeginning();
143
     mColorDyn[leaf].resetToBeginning();
138 144
     mGlow[leaf].notifyWhenFinished(this);
139 145
     }
140 146

  

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