Revision 55908771
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/examples/rubik/RubikCube.java | ||
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private static final int VECTZ = 2; |
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private static final int ROTATION_MILLISEC = 1500; |
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private static final int STRETCH_SIZE = 100; |
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private static final Static3D VectX = new Static3D(1,0,0); |
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private static final Static3D VectY = new Static3D(0,1,0); |
... | ... | |
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Static3D[][][] cubeVectors = new Static3D[mSize][mSize][mSize]; |
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Static3D center = new Static3D(0,0,0); |
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Static4D region = new Static4D(0,0,0, STRETCH_SIZE*0.72f);
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Static4D region = new Static4D(0,0,0, 0.72f); |
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VertexEffectSink sinkEffect = new VertexEffectSink( new Static1D(getSinkStrength()), center, region ); |
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MatrixEffectScale scaleEffect = new MatrixEffectScale(scale); |
... | ... | |
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tmpBottom= (y== 0 ? mapBottom:mapBlack); |
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mCubes[x][y][z] = new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom); |
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mCubes[x][y][z].setStretch(STRETCH_SIZE,STRETCH_SIZE,STRETCH_SIZE); |
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cubeVectors[x][y][z] = new Static3D( STRETCH_SIZE*(x-nc), STRETCH_SIZE*(y-nc), STRETCH_SIZE*(z-nc) );
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cubeVectors[x][y][z] = new Static3D( x-nc, y-nc, z-nc );
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mRotationAngle[x][y][z] = new Dynamic1D(); |
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mRotationAxis[x][y][z] = new Static3D(1,0,0); |
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... | ... | |
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mTexture.setTexture(bitmap); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getStretchSize() |
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{ |
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return STRETCH_SIZE; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getSize() |
Also available in: Unified diff
Convert Rubik app to stretchless API.