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# Date Author Comment
678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

513b2e9c 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

8392dc7b 04/28/2020 11:07 PM Leszek Koltunski

Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

4867b578 04/28/2020 12:07 PM Leszek Koltunski

Convert the second app, Flag, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

e3c87517 04/28/2020 11:28 AM Leszek Koltunski

Convert the first app, Inflate, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

fc286c71 04/27/2020 10:13 PM Leszek Koltunski

fix for centers of Matrix effects.

073c140a 04/27/2020 09:32 PM Leszek Koltunski

new VertexEffectShear

60da87db 04/27/2020 08:09 PM Leszek Koltunski

new VertexEffectScale

ad98c3cb 04/27/2020 03:35 PM Leszek Koltunski

new VertexEffectRotate

4282d39a 04/25/2020 12:18 AM Leszek Koltunski

Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.

The point(s):

1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...

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