libraryexamples
Vertex3D: beginnings of support for a visible 'center' cross.
Vertex3D: add configurable center
Make the hips movement more realistic
make the 'Deform' app much more flexible (now we can mix effects atthe same time!)
Improvements to the Cubes & Vertex3D apps.
Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
Progress with Vertex3D
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