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examples / src / main / java / org / distorted / examples / starwars @ 76f2d645

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# Date Author Comment
76f2d645 02/14/2017 03:28 PM Leszek Koltunski

A lot of different fixes.

A lot of issues still there:

1) if we only render part of the tree, tree isomorphism will sometimes not work correctly
2) when we change Effects that are inside Trees mid-render, even if we detach() the affected parts of the Tree first, for the last frame the new Effects will be used...

3f5b2cb3 02/13/2017 12:02 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

8744aa41 02/10/2017 01:26 PM Leszek Koltunski

Preparation for change of the render API.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

9d12dd4a 12/15/2016 11:37 PM Leszek Koltunski

Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.

bc29e409 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

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