libraryexamples
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.
Rename MeshObject to MeshBase.
Fully move the Meshes to their own package.
Progress with Effects3D app - merge Matrix effects
Progress with Effects3D app.
Effects3D app: remove debugs.
Correct the way we display Normals (didn't work in case rendering was of OIT type)
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