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examples / src / main / java / org / distorted / examples / effects3d @ 8a99c681

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# Date Author Comment
8a99c681 04/26/2017 03:21 PM Leszek Koltunski

Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)

67c3a83b 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."

This reverts commit 51554e4700774b72e18e97c7cc72ef887dfbf551.

fce25d04 04/25/2017 11:06 PM Leszek Koltunski

Revert "Progress with the last 2 Apps: Effects3D and Wind (not done yet)"

This reverts commit 752c6b57bb227292e6c28438b955fcb892f7acc6.

752c6b57 04/25/2017 04:21 PM Leszek Koltunski

Progress with the last 2 Apps: Effects3D and Wind (not done yet)

51554e47 04/24/2017 09:51 PM Leszek Koltunski

Convert a few more APPs to the new resolution-independent Matrix Effects.

b0ebdf5e 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

af662543 02/27/2017 11:06 PM Leszek Koltunski

Fixes for z-fighting.

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