libraryexamples
Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!
Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
Vertex3D: make the Activity independent of Effects
Vertex3D: app finished!
Vertex3D: fix region size.
Vertex3D: Add the new 'Grid' bitmap option!
Vertex3D: Correct setting regions (correction!)
Vertex3D: Correct setting regions.
Add the missing 'Region' resource.
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