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# Date Author Comment
98b6b975 02/28/2020 09:27 PM Leszek Koltunski

Fix for MeshBase.apply()

508ee98f 02/28/2020 12:19 AM Leszek Koltunski

New API: MeshBase.join() and a skeleton of an App to test it.

1535f677 02/27/2020 10:46 PM Leszek Koltunski

Minor.

83e0ca5e 02/27/2020 09:47 PM Leszek Koltunski

New Mesh 'Triangles' and updated Inflate & Generic apps to test it.

698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

f3ca895f 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

d5ae6877 02/16/2020 10:30 PM Leszek Koltunski

Making the Dialogs more consistent.

bcbd5b45 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

f20265a7 12/18/2019 09:33 PM Leszek Koltunski

Dynamics App: fix moving Quat Points
Library: remove negating the Quat Points in the DynamicQuat in order to always go the shortest route.

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