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examples / src / main / java / org / distorted / examples / matrix3d @ a418b421

Latest revisions

# Date Author Comment
a418b421 06/12/2017 01:54 PM Leszek Koltunski

Progress with the last 2 APPs.

6646c476 06/11/2017 10:52 PM Leszek Koltunski

Some progress with Effect classes.

12 apps compile now.

8dfa45c4 06/11/2017 10:07 PM Leszek Koltunski

Some progress with Effect classes.

10 apps compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

58e9e190 05/16/2017 09:58 PM Leszek Koltunski

Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

1da3c7db 04/25/2017 11:07 PM Leszek Koltunski

Revert "One more APP converted. Only 2 remain."

This reverts commit 00d86f0fc5d827d8d6d30db9a69f18df56d63428.

00d86f0f 04/25/2017 02:16 PM Leszek Koltunski

One more APP converted. Only 2 remain.

b0ebdf5e 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

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