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examples / src / main / res @ b424b062

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Latest revisions

# Date Author Comment
84f0c820 12/18/2018 08:11 PM Leszek Koltunski

Sphere: map the texture a bit better around the seam and the poles.

222ea32f 12/18/2018 05:14 PM Leszek Koltunski

New texture showing the World (Mercator projection)

5ceea148 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

c40df162 12/14/2018 04:30 PM Leszek Koltunski

Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.

f86c9fb5 12/10/2018 01:29 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

65f622c1 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

d9c55dbe 08/01/2018 03:04 PM Leszek Koltunski

Progress with Effects3D app.

3b1e9c7e 07/31/2018 03:27 PM Leszek Koltunski

Progress with Effects3D app.

9a94f99f 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

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