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examples / src / main / java / org / distorted / examples / dynamic @ b5636dbf

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# Date Author Comment
b5636dbf 04/03/2017 09:50 PM Leszek Koltunski

Improve Dynamic and FBO apps.

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

6f3024ae 12/15/2016 10:50 PM Leszek Koltunski

Fix a lot of Lint warnings in the apps.

bc29e409 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

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