Project

General

Profile

Statistics
| Branch: | Revision:

examples / src / main / java / org / distorted / examples / deform @ b62eb334

Latest revisions

# Date Author Comment
b62eb334 04/07/2019 06:22 PM Leszek Koltunski

Many things.

1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

1585ba24 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

9e7b6dbd 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

57d7fdba 11/21/2018 11:00 AM Leszek Koltunski

Rename MeshObject to MeshBase.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

e72c53e5 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

e3eab072 06/28/2017 11:16 AM Leszek Koltunski

Simplify Statics.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

View revisions

Also available in: Atom