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examples / src / main / java / org / distorted / examples / quaternion @ b62eb334

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# Date Author Comment
b62eb334 04/07/2019 06:22 PM Leszek Koltunski

Many things.

1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

b424b062 12/18/2018 11:29 PM Leszek Koltunski

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

57d7fdba 11/21/2018 11:00 AM Leszek Koltunski

Rename MeshObject to MeshBase.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

c6526577 06/12/2017 11:17 AM Leszek Koltunski

Further progress with Apps: 18 (out of 30) compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

58e9e190 05/16/2017 09:58 PM Leszek Koltunski

Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

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