libraryexamples
onPause(): fix StarWars
Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.
Remaining 'onPause-buggy' apps: StarWars, Save.
Fix 'FBO' and 'MovingEffects's behaviour after onPause().
Fix 'Deform' and 'Projection's behaviour after onPause().
Improve the 'FBO' app to test more things.
Change of API in DistortedFramebuffer.
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Star Wars: release memory.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
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