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examples / src / main @ c523e2ea

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AndroidManifest.xml 3.28 KB

Latest revisions

# Date Author Comment
c523e2ea 03/14/2019 09:33 PM Leszek Koltunski

Improvements for the 'Rubik' app.

4db4e39b 03/14/2019 05:01 PM Leszek Koltunski

Improvements for texturing MeshCubes objects in two apps (in light of the recent change in default texture mapping)

5b4a2d76 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

318dd77b 01/24/2019 10:22 PM Leszek Koltunski

Some improvements to the Wind app - still does not look very realistic though :(

1c1df934 01/12/2019 04:24 PM Leszek Koltunski

Correct Distort.

7054bb1d 01/11/2019 02:18 PM Leszek Koltunski

Fixes for some stuff discovered while making the Distort effect fully 3D:

- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center and Region vars.

676c14da 01/06/2019 11:15 PM Leszek Koltunski

Relax requirements on when we can call DistortedEffects.setMax().

Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got created.
This commit removes the second requirement so now with setMax it's just like with enabling effects: it's best done in onSurfaceCreated.

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

edc4a0e4 01/04/2019 12:35 AM Leszek Koltunski

Make the Sink effect fully 3D.

823f63f7 01/03/2019 09:09 PM Leszek Koltunski

Correct the z-axis of the center of fragment effects (it was inverted)

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