libraryexamples
use MeshMultigon in puzzle cubits (FactoryCubit)
MeshMultigon finished.
Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.
Beginnings of MeshMultigon (does not work yet)
MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)
in API 34 R.id. things are no loger constants and cannot be used in switches.
build for API 34.
Implement the android.opengl.Matrix functions ourselves.
Decouple (to a large degree) the OpenGL Library from Android.
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