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Revision d5ae6877

Added by Leszek Koltunski about 4 years ago

Making the Dialogs more consistent.

View differences:

src/main/java/org/distorted/examples/generic/GenericEffect.java
99 99
  private long mId;
100 100

  
101 101
///////////////////////////////////////////////////////////////////////////////////////////////////
102
// requires knowledge about effect nature
102
// requires knowledge dialog_about effect nature
103 103

  
104 104
  void apply(DistortedEffects effects)
105 105
    {
......
143 143
    }
144 144

  
145 145
///////////////////////////////////////////////////////////////////////////////////////////////////
146
// requires knowledge about effect nature
146
// requires knowledge dialog_about effect nature
147 147

  
148 148
  private void fillStatics()
149 149
    {
src/main/java/org/distorted/examples/stencil/StencilRenderer.java
111 111
      ///////////////// The Meat of this App - shamelessly ripped off https://open.gl/depthstencils ///////////////////////
112 112
      /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
113 113
      // Stuff to do just before we render the upper Cube
114
      // Nothing - i.e. use default OpenGL settings (one difference - in DistortedLibrary, Depth Test is on by default).
114
      // Nothing - i.e. use default OpenGL dialog_settings (one difference - in DistortedLibrary, Depth Test is on by default).
115 115
      /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
116 116
      // Stuff to do just before we render the Floor
117 117
      mFloorNode.glEnable(GLES31.GL_STENCIL_TEST);                               // Enable Stencil when rendering this Node

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