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Revision d8b42d02

Added by Leszek Koltunski over 7 years ago

Change of API: move setting the EGL context back to the APP.

View differences:

src/main/java/org/distorted/examples/save/SaveRenderer.java
154 154
   
155 155
  public void onDrawFrame(GL10 glUnused)
156 156
    {
157
    long time = System.currentTimeMillis();
158

  
159 157
    if( isSaving )  // render to an offscreen buffer and read pixels
160 158
      {
161 159
      mMove.set(0,0,0);
162 160
      mScaleMain.set(1,1,1);
163
      mOffscreen.render(time);
161
      mOffscreen.render(System.currentTimeMillis());
164 162
      applyMatrixEffects(scrWidth,scrHeight);
165 163

  
166 164
      int fW =(int)(mScale*bmpWidth);
......
180 178
        {
181 179
        android.util.Log.e("Save", "Error trying to read from offscreen FBO, textureID="+textureID);
182 180
        }
183

  
184 181
      isSaving = false;
185 182
      }
186 183

  
187
    mScreen.render(time);
184
    // Quite subtle issue here. Since we share the DistortedEffects object between the mOffscreen
185
    // and mScreen surfaces, we cannot render both of them in one go using the same time. That
186
    // would make the second render, in this case mScreen's render, re-use the values of the
187
    // Dynamics calculated the first time around and we don't want that (mOffscreen's scale and move
188
    // are different! What would happen is the mScreen would be - one render when we are 'saving' -
189
    // get drawn with different dimensions and on-screen position, i.e. we would see a flash.
190

  
191
    mScreen.render(System.currentTimeMillis());
188 192
    }
189 193

  
190 194
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